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Quakecon: Network Operations Center tour
* randy at psg.com (Randy Bush) [Sun 02 Aug 2015, 13:37 CEST]:
>ietf, >1k people, easily fits in 10g, but tries to have two for
>redundancy. also no nat, no firewall, and even ipv6. but absorbing
>or combatting scans and other attacks cause complexity one would
>prefer to avoid. in praha, there was even a tkip attack, or so it
>is believed; turned off tkip.
Didn't the IETF already deprecate TKIP?
>the quakecon net was explained very poorly. what in particular
>provides game-quality latency, or lack thereof? with only 2g, i
>guess i can understand the cache. decent bandwidth would reduce
>complexity. and the network is flat?
Cabling up 4,400 ports does take a lot of effort, though.
The QuakeCon video was typical for a server guy talking about network:
with a focus on the network periphery, i.e. some servers supporting
the network. I guess a tale of punching 300-odd patchpanels is not
that captivating to everybody out there.
-- Niels.